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So here are some screen shots. I want to mention that I kept in mind some elements of design that we'd discussed over the semester in this class. I feel like the diagonal rule, and the rule of thirds, was appropriately applied in the animation. I tried to create tensions of motion and force. When the litle starfish man is being turned into putty and sucked into a hole, he creates this elastic tension from top corner to bottom corner. I like the idea that a fourth dimension, time, creates instances where you expect something to happen by virtue of the "camera angle"; in other words, our little hatched egg guy stands over to stage left, and this, in theory, creates some attention to stage right; what's going to happen over there? I have noticed that in horror films in particular, tension can really be created by the field of view, often times building to a climax. Now, there's no horror in my cartoon short, but I do feel like I did what I set out to do, and that was to activate and give depth to what, on the face of it, is a fairly flat stage. I think that the "wiggle-vision", slightly amateurish animation is the most endearing part of it. Now, I hope to become much more accurate over the next few attempts with this program, but I wasn't extremely worried about how slick it looked. I was pretty much letting my imagination run.
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